7/18/2023 0 Comments Classicftp vita port![]() Rinnegatamante for making the vitaGL library, it made this port alot easier.The sm64-port team for the work towards porting the decomp to other platforms.The original sm64decomp team for this impressive decompilation.fgsfds for the initial effort towards porting to the vita.WOLFwang for making the livearea assets.If you want to make it better, fork it and make it better. TAS Input stops working if the app is suspended or the Vita is put to sleep.The fade transition from the star select menu seems to have a minor bug, the white background disappears as it fades into white.At the start of the game with Princess Peach, when the camera zooms out the skybox seems to disappear.The installable vpk will be located at build/us_vita/.Run make TARGET_VITA=1 vpk to build the game.build_deps.sh to build and install dependencies. Place a Super Mario 64 ROM called baserom.z64 into the repository's root directory for asset extraction, where VERSION can be us, jp, or eu.Clone the repo: git clone, which will create a directory sm64-vita and then enter it cd sm64-vita.Windows (x86_64): pacman -S git make python3 mingw-w64-x86_64-gcc.Ubuntu: sudo apt install -y git build-essential pkg-config.cont.m64 can be put either into the same folder, or into ux0:app/SM6400001/ for TAS input.įor running this on the PS Vita you will first need to extract the runtime shader compiler. Savedata is stored at ux0:data/sm64_save_file.bin. A prior copy of the game is required to extract the assets. This repo does not include all assets necessary for compiling the game. Beyond Nintendo 64, it can also target the PS Vita. ![]()
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